AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in the US: Q1 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in the United States during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 boxing games on iOS in the United States showcased varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower highlights the following insights:
Boxing Star: Real Boxing Fight saw a notable fluctuation in weekly revenue, peaking at approximately $25K in late December. Revenue dipped to around $15K in early February but rebounded to $20K by the end of March. Weekly downloads spiked to 16K in the week of January 24, with another peak of 10.5K in the final week of March. Active users increased from 21K to 37K in January, then settled around 30K by the end of the quarter.
Real Boxing 2 experienced a steady increase in weekly revenue, reaching nearly $20K by mid-March. Downloads showed a significant upward trend, peaking at 42K in the last week of March. Active users also followed a similar pattern, rising from 29K in late December to 49K by the end of March.
Topps® WWE SLAM: Card Trader had a more stable revenue performance, with weekly earnings averaging around $13K to $15K through February and March. Downloads were minimal, peaking at just 64 in late January. Active users remained relatively constant, hovering around 1.1K throughout the quarter.
WWE Mayhem showed a varied revenue pattern, starting at $18K in late December and fluctuating to $10K by the end of March. Downloads peaked at 13K in the final week of March. Active users saw a steady increase from 18K to 26K over the quarter.
Lastly, Burrito Bison: Launcha Libre had a consistent revenue stream, peaking at around $6K in late February. Downloads reached their highest at 10K in the same period. Active users grew from 25K in late December to 34K by mid-March.
For more detailed insights and data, visit Sensor Tower.